综合一区欧美国产,99国产麻豆免费精品,九九精品黄色录像,亚洲激情青青草,久久亚洲熟妇熟,中文字幕av在线播放,国产一区二区卡,九九久久国产精品,久久精品视频免费

Business / Technology

Baofeng announces finger-tracking VR headset in Beijing

By Liu Zheng (chinadaily.com.cn) Updated: 2016-06-02 17:00

 

A domestic virtual reality (VR) manufacturer unveiled the world's first commercial hand tracking mobile-driven VR headset, enabling a gesture recognition approach to create an immersive experience for users.

During the company's strategic announcement event held on Tuesday in Beijing, Baofeng Technology Co Ltd showcased its fifth generation smartphone-driven VR, named Mojing (meaning magic mirror) 5.0 and Mojing 5.0 Plus, which comes with a Micro USB and a Type C dual port to be compatible with 4.7-inch to 5.5-inch Android phones with USB On-The-Go function.

Baofeng announces finger-tracking VR headset in Beijing

Attendees of Baofeng Technology's products launch event experience the company's latest generation mobile VR devices, May 31, 2016. [Photo provided to chinadaily.com.cn]

Mojing 5.0 Plus is believed to be the first mobile-driven VR goggle that embedded American computer sensor developer -- Leap Motion Inc's finger tracking solution designed for VR device to support hand and finger motions as input methods, similarly to a mouse in the PC world.

"VR and augmented reality (AR) will be the next wave of technology revolution, following the expansion footprint of smartphones and mobile Internet. The entire industry will become a new access to drive the development of associated sectors," said Huang Xiaojie, CEO of Baofeng Mojing, the VR arm of the Beijing-based company.

Huang also elaborated the company's future development strategy: manufacturing finger-tracking-enabled VR hardware, building VR content with partners and establishing an eco-system that collaborates with both upstream and downstream firms and developers in the industry to promote products and educate users.

Michael Buckwald, Leap Motion co-founder and CEO, said that by comparing with the technology improvements that happened in smartphones or super computers, the way people interactive with the machines have not been changed frequently.

Buckwald pointed out that the existing interaction solution, which is attaching external physical controllers, will definitely have a negative influence on the immersive experience that VR provides for its users.

He believes that hand and finger based interaction is going to be the future for VR and AR as there is nothing more natural than the two hands you use on an everyday basis.

Buckwald expects 90 percent of the VR devices purchased by consumers will be mobile VR.

Baofeng also introduced its first VR ROM -- Magic UI during the event.

The company announced a series of partner cooperation agreements with companies such as hlbn.cc, Hanbitsoft, thecover.cn, The Travel Channel and Uniquedu Education Group to pioneer VR's technology implementation in entertainment, game, media and education areas.

Statistics from Baofeng shows that, more than 5,000 physical VR experience stores have been built around the country, and the firm's VR products have shipped 1 million units as of March this year.

According to industry consultancy iResearch Consulting Group, China's VR market revenues are expected to top 5.6 billion yuan this year, up from 1.5 billion yuan in 2015, and reach 55 billion yuan by 2020.

Baofeng announces finger-tracking VR headset in Beijing

Hot Topics

Editor's Picks
...
姚安县| 准格尔旗| 江源县| 刚察县| 全南县| 长乐市| 文昌市| 宁阳县| 突泉县| 桂阳县| 伽师县| 望奎县| 商都县| 汉阴县| 木里| 静海县| 二连浩特市| 镇巴县| 克拉玛依市| 南昌县| 普格县| 黄平县| 绩溪县| 迭部县| 宁乡县| 秦安县| 新和县| 汤原县| 新蔡县| 哈巴河县| 屏山县| 福泉市| 尼木县| 错那县| 永胜县| 从江县| 屏东市| 高唐县| 开江县| 轮台县| 佛学|